Unity3D 3.4 includes new integration with Allegorithmic and their Substance engine.
What does this give you? Simply, you have a new material type which you can import and use in Unity. If you want to create these materials yourself, you'll need to purchase other tools to do that for you, Unity doesn't do that.
You can also purchase a bunch of materials from the Unity Asset Store. But don't be fooled by the screenshots, you won't get nice bumpy objects just by slapping a Substance onto them. To make that a reality, Unity3D will need to support displacement shaders. Until then substances are really just highly configurable textures.
Subscribe to:
Post Comments (Atom)
Popular Posts
-
These are the robots I've been working on for the last 12 months. They each weigh about 11 tonnes and have a 17 meter reach. The control...
-
So, you've created a car prefab using WheelCollider components, and now you can apply a motorTorque to make the whole thing move along. ...
-
The procedural planet package has been updated to version 1.4, and you can see the new demo here . It features better city light control, be...
-
I have just spent an hour trying to track down a weird bug in some Javascript interpolation code. The offending code looks like this: var n ...
-
I've just finished refactoring an awful C# class. I had been delaying the job for a while because I didn't want to do it. Then, whil...
-
Why would I ask that question? Python 3 has been available for some time now, yet uptake is slow. There aren't a whole lot of packages i...
-
Dear Lazyweb. Imagine a nice RESTful interface for working with Tags. The URL: /tags/ will return a list of all the tags. The URL: /tags/fo...
-
Summary: NodeJS wins. Test Program ab -n 10000 -c 5 http://localhost/ Gevent Code from gevent import wsgi class WebServer(object): def a...
-
After my last post, I decided to benchmark the scaling properties of Stackless, Kamaelia, Fibra using the same hackysack algorithm. Left axi...
-
I've just uploaded Fibra 2 to the cheeseshop. Fibra 2 includes the promised non-blocking plugin, which allows a generator based task to...
6 comments:
I haven't had the time to have a look at 3.4, but surely you don't mean there's no way to author/edit substance materials in unity? Not even texture->material?
That's exactly what I mean. No authoring at all unless you purchase the required tools.
Ooh, ick. That's disappointing, especially given that the official media seemed to suggest that authoring and editing was possible :\
Agreed, I thought the same, though it does make sense in retrospect.
Just had a look over at Allegorithmic's site... Good god, $990 for Substance Designer? Was *not* expecting that price point.
Glad I still enjoy handpainting my textures!
40% DISCOUNT ON SUBSTANCE DESIGNER 1.2 AND 2.0 FOR UNITY PRO USERS => http://www.allegorithmic.com/store/special-offers
so that's something at least
Post a Comment