Thursday, October 09, 2014
Wednesday, October 08, 2014
Procedural Spacecraft
I applied the greeble system to another spacecraft shell, trying to make some kind of freighter.
This highlighted a few issues. Greebles need to tile, rather than stretch. They also need to take collisions into account when determining placement.
Sunday, October 05, 2014
Greebles - Before and After
Before |
After |
I've also made a Mesh Combiner script, which combines meshes which share materials into single sub-meshes, and also works with the 74k vertices per mesh limit. This also works nice with a LOD system, so you can enable and disable layers of greebles as required.
Being able to script the Unity editor in this way makes it an extremely powerful game dev tool.
Saturday, October 04, 2014
Greeble Tool for Unity
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