Thursday, February 22, 2018
Note, the GetHashCode() method will probably return a unique ID. There is a very remote chance you will get a clashing ID.
Update:After further experiments, I believe this does not work well enough to be generally useful. Unity, we need a new serialization system!
Wednesday, February 21, 2018
I have called it 'Fizzle'.
Source coming soon.
Wednesday, February 14, 2018
Tuesday, February 13, 2018
Thursday, February 08, 2018
Monday, February 05, 2018
I've put some of my gamedev tools for Unity on Github.
Uniextensions, some common sense extensions to Unity.
React, a visual logic and behaviour tree designer.
Univent, a UnityEvent-like set of gadgets for zero-code gameplay construction.
Posted by Simon Wittber at Monday, February 05, 2018
So, you've created a car prefab using WheelCollider components, and now you can apply a motorTorque to make the whole thing move along. ...
This hard-to-see screenshot is a Generic Node Graph Editing framework I'm building. I'm hoping it can be used for any kind of node...
When you start working with threads in your Unity3D project, you will discover that many things need to be done in the main loop. For exampl...
Thank to Adrian Boeing I was inspired this morning to hack together a ripple shader for Unity3D. Thanks for the math Adrian. You can see t...
Possibly slightly more correct lighting. The rim light is now only applied in the direction of the sun, rather than being purely based on v...
import csv open("output.tsv", "w").write("\n".join("\t".join(e.strip() for e in i) for i in csv.rea...
I've just seen and used a brilliant ssh option. The command: sudo ssh -D localport user@externalhost will set up a local SOCKS proxy l...
Often, when building a game, you need to test if objects are colliding. The objects could be spaceships, rocks, mouse pointers, laser beams....
Working with multiple threads is often a necessary evil. This is how I do it safely inside a Unity3D component. There are only certain time...
Step 1. Tell you team that everything must fit within 1920x1080 or 1024x768 or whatever resolution you like! Step 2. Surround all OnGUI met...